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Warhammer Invasion


Warhammer: Invasion - Arcane Fire

CODE: FFGWHC07

£7.99
In stock

Ancient sorceries and epic spells rock the battlefield as the battle between Order and Destruction reaches a fever pitch. Overwhelm your opponents with the devastating force of arcane fire!

Arcane Fire is the sixth monthly Battle Pack installment of The Corruption Cycle, the first linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 40 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

Warhammer: Invasion - Arcane Fire contains cards 101-120 of “The Corruption Cycle.”

Note: Warhammer: Invasion - Arcane Fire is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.


Warhammer: Invasion - Assault on Ulthuan Expansion

CODE: FFGWHC08

Currently Unavailable
In stock

The Assault on Ulthuan expansion explores the bitter enmity between the Dark Elves and the High Elves. The Dark Elves are a cruel race who excel at taking prisoners, sacrificing them, and inflicting vast amounts of pain on enemy units through hit point reduction. This treacherous faction seeks to enslave the other races of the Warhammer world. The High Elves are a proud, powerful race who rely on card denial, cancellation, healing, and ranged attacks. They work to heal damage to the world and unlock the ancient mysteries of the arcane. Both will raise mighty kingdoms and venture out on perilous quests as they seek the power to stand victorious. Can either faction rise to dominance over the other, or will they both succumb to another foe altogether?

Assault on Ulthuan contains two core starter decks of forty cards, as well as two capital boards for the Dark Elves and High Elves. Players of the existing factions will find plenty to aid them as well; new cards for the other four factions, plus a handful of neutrals, bring a host of new strategies, tactics, and deck-building options for each of the six races in the game.

The war for supremacy over the Old World has already seen bloodshed and suffering beyond imagination... but this was only the beginning. This spring, two new forces join the invasion!


Warhammer: Invasion - Bleeding Sun

CODE: FFGWHC14

£11.99
In stock

Bleeding Sun is the sixth Battle Pack installment of The Enemy Cycle, the linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. In this exciting conclusion to The Enemy Cycle, all six factions gain valuable new powers... but who will come out on top?

Blessing of Myrmidia brings strength to the Knights of the Empire, while the vile Beast of Rot feeds on the power of Nurgle. Meanwhile, the Orcs tame a Giant Spider and the High Elves harness the power of the Moon Staff of Lileath!

This 60 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

Warhammer: Invasion - Bleeding Sun contains cards 101-120 of “The Enemy Cycle.”

Note: Warhammer: Invasion - Bleeding Sun is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.


Warhammer: Invasion - Core Set

CODE: FFGWHC01

£29.99
In stock

The Old World seethes with ancient rivalries and boils in the cauldron of savage warfare. Enemies and allies alike face off against one another to settle ancient claims, and to live the glory of battle for themselves.

Brought to you by famed designer Eric M. Lang, Warhammer: Invasion The Card Game is a two-player card game of intense warfare, clever kingdom management, and epic questing. Players must carefully allocate their resources as they seek to build their kingdom, complete quests, and attack the enemy’s capital.

Will you play the indestructible grudge-bearing Dwarfs, the shrewd and manoeuvrable Empire, the savage and destructive Orcs, or the entropic and mutating forces of Chaos? Or will you cleverly craft an alliance, playing the combined might of the forces of either Order or Destruction?

Warhammer Invasion Living Card Game Core Set contains:

  • 1 Rulebook
  • 220 Cards representing 4 factions
  • 4 Capital Boards
  • 35 Resource Tokens
  • 60 Damage Tokens
  • 4 Burning Tokens

Warhammer: Invasion is a living card game and wil be expanded by monthly battle pack releases, these are also stocked by Total Wargamer.


Warhammer: Invasion - Fiery Dawn

CODE: FFGWHC21

Currently Unavailable
In stock

In Warhammer: Invasion - Fiery Dawn, as the Dwarf’s Spelleater Rune deflects hostile magic, the Empire’s mighty Helstorm Rocket Battery scatters the ranks of opposing armies. Meanwhile, the Wood Elves unleash the power of the ancient Forest Dragon, and Slaanesh’s Keeper of Secrets invades the minds of her weak-willed victims.

The Fiery Dawn is the sixth and final Battle Pack in The Morrslieb Cycle for Warhammer: Invasion The Card Game.

Warhammer: Invasion - Fiery Dawn contains cards 101-120 of “The Morrslieb Cycle.”

Note:Warhammer: Invasion - Fiery Dawn is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.


Warhammer: Invasion - Karaz-a-Karak

CODE: FFGWHC26

Currently Unavailable
In stock

Karaz-a-Karak introduces a host of options to your Dwarf deck. Each Battle Pack in The Capital Cycle introduces a Capital Center card for its respective faction. This costly support card provides an amazingly beneficial text effect...but only if it remains in play long enough to trigger. For example, the Great Guild Hall (Karaz-a-Karak, 69) is the epicenter of Dwarf ingenuity; if it remains in play for four rounds, it can provide your forces with a burst of Dwarf technology!

Karaz-a-Karak is the fourth Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game. With three copies each of 20 unique cards (half of which are devoted to the grog-swilling Dwarfs), Karaz-a-Karak is an invaluable Battle Pack for players harboring ancient grudges against past opponents.

Warhammer: Invasion - Karaz-a-Karak contains cards 61-80 of “The Capital Cycle.”

Note: Warhammer: Invasion - Karaz-a-Karak is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.


Warhammer: Invasion - March of the Damned Expansion

CODE: FFGWHC99

Currently Unavailable
In stock

The March of the Damned expansion includes 165 cards (55 unique cards in 3 copies each) consisting of new units, tactics, and support cards for all six major factions. Also included are exciting new neutral cards for the Lizardmen (Order only) and Vampire Counts (Destruction only).

March of the Damned also contains a short story by Daniel Lovat Clark, written to help immerse players in the rich setting of the Old World while introducing them to the mysterious Lizardmen and the vile Vampire Counts.

The war for supremacy over the Old World has already seen bloodshed and suffering beyond imagination... but this was only the beginning. This spring, two new forces join the invasion!


Warhammer: Invasion - Omens of Ruin

CODE: FFGWHC16

Currently Unavailable
In stock

Warhammer: Invasion - Omens of Ruin introduces the nimble Wood Elves and their mysterious Forest Spirit allies. Meanwhile, the mighty River Troll joins the fray and Dark Elf Infiltrators invade the ranks of their enemies!

Omens of Ruin is the first Battle Pack in The Morrslieb Cycle for Warhammer: Invasion The Card Game.

Warhammer: Invasion - Omens of Ruin contains cards 1-20 of “The Morrslieb Cycle.”

Note:Warhammer: Invasion - Omens of Ruin is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.


Warhammer: Invasion - Path of the Zealot

CODE: FFGWHC03

Currently Unavailable
In stock

The forces of Destruction plague the Old World as the threat from Skavenblight spreads across the land, but the heroes and zealots of Order are more than ready to answer the call. The battle is on!

Path of the Zealot is the second monthly Battle Pack installment of The Corruption Cycle, the first linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 40 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

Warhammer: Invasion - Path of the Zealot contains cards 21-40 of “The Corruption Cycle.”

Note: Warhammer: Invasion - Path of the Zealot is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.


Warhammer: Invasion - Realm of the Phoenix King

CODE: FFGWHC24

£11.99
In stock

The Empire’s most gifted engineers bring the mighty Clockwork Horse to the battlefield, while the Dark Elves’ Spawn of Kintearer strikes fear into the hearts of his foes. Meanwhile, thousands of Skavenslaves serve as shock troops for the verminous horde, and the Wood Elves’ Stag of the Sacred Glade charges forth from the forest, barreling through enemy defenses!

Realm of the Phoenix King is the second Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game.

Warhammer: Invasion - Realm of the Phoenix King contains cards 21 - 40 of “The Capital Cycle.”

Note:Warhammer: Invasion - Realm of the Phoenix King is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.