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Warhammer Invasion


Warhammer: Invasion - Redemption of a Mage

CODE: FFGWHC12

Currently Unavailable
In stock

Redemption of a Mage is the fourth Battle Pack in The Enemy Cycle, a linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 60 card pack contains 20 different never-before seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

In this exciting continuation of The Enemy Cycle, the Dwarfs build their mastery of powerful Runes while the Empire expands their synergy with the Mage and Knight keywords. For Chaos, father Nurgle’s arsenal of diseases grows, while the Dark Elves practice their hexes and the Orcs smash everything in sight. This, along with exciting options for the High Elves and new three-way neutral alliance cards, Redemption of a Mage is an invaluable enhancement for any Warhammer: Invasion deck.

Warhammer: Invasion - Redemption of a Mage contains cards 61-80 of “The Enemy Cycle.”

Note: Warhammer: Invasion - Redemption of a Mage is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.


Warhammer: Invasion - Signs in the Stars

CODE: FFGWHC19

£11.99
In stock

In Warhammer: Invasion - Signs in the Stars, the High Elves’ Bladelord dominates the battlefield with his mastery of the Path of the Autumn Wind, while the Dark Elves’ Enraged Manticore lays waste to everything it sees. Meanwhile, the Empire hero Luthor Huss charges into battle, and the Dwarfs observe the battle from the safety of their Gyrocopter!

Signs in the Stars is the fourth Battle Pack in The Morrslieb Cycle for Warhammer: Invasion The Card Game.

Warhammer: Invasion - Signs in the Stars contains cards 61-80 of “The Morrslieb Cycle.”

Note:Warhammer: Invasion - Signs in the Stars is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.


Warhammer: Invasion - The Burning of Derricksburg

CODE: FFGWHC09

Currently Unavailable
In stock

The seductive powers of Chaos have infiltrated the town of Derricksburg. Can one lone knight prevent them from spreading to nearby villages?

The Burning of Derricksburg is the first Battle Pack installment of The Enemy Cycle, a linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 60 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

Warhammer: Invasion - The Burning of Derricksburg contains cards 1-20 of “The Enemy Cycle.”

Note: Warhammer: Invasion - The Burning of Derricksburg is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.


Warhammer: Invasion - The Chaos Moon

CODE: FFGWHC17

Currently Unavailable
In stock

In Warhammer: Invasion - The Chaos Moon, the Dwarf brewer Josef Bugman brings his legendary ale to the hold, while the High Elves deliver the wrath of the massive Moon Dragon and the Empire’s wizards control the very forces of nature. Meanwhile, Papa Nurgle inflicts a horrific new disease upon the Old World, frenzying Witch Elves bathe themselves in blood, and the Orcs bash everything in sight! And all the while, the enigmatic Wood Elves watch from the forests...

The Chaos Moon is the second Battle Pack in The Morrslieb Cycle for Warhammer: Invasion The Card Game.

Warhammer: Invasion - The Chaos Moon contains cards 21-40 of “The Morrslieb Cycle.”

Note: Warhammer: Invasion - The Chaos Moon is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.


Warhammer: Invasion - The Deathmaster's Dance

CODE: FFGWHC05

Currently Unavailable
In stock

The Order forces have put up a valiant fight against the relentless spread of the Skaven, but now a new threat has arisen, a threat that goes by name of Deathmaster Sniktch...

The Deathmaster’s Dance is the fourth monthly Battle Pack installment of The Corruption Cycle, the first linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 40 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

Warhammer: Invasion - The Deathmaster's Dance contains cards 61-80 of “The Corruption Cycle.”

Note: Warhammer: Invasion - The Deathmaster's Dance is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.


Warhammer: Invasion - The Eclipse of Hope

CODE: FFGWHC20

£11.99
In stock

In Warhammer: Invasion - The Eclipse of Hope, the High Elves’ Starwood Staff channels the power of their ancient magic, as the Empire’s Glorious Preceptor leads his charge into battle. Meanwhile, Khorne brands a once-great warrior with his corrupting mark, and a massive five-headed Hydra spews toxic fumes upon the battlefield!

The Eclipse of Hope is the fifth Battle Pack in The Morrslieb Cycle for Warhammer: Invasion The Card Game.

Warhammer: Invasion - The Eclipse of Hope contains cards 81-100 of “The Morrslieb Cycle.”

Note:Warhammer: Invasion - The Eclipse of Hope is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.


Warhammer: Invasion - The Fall of Karak Grimaz

CODE: FFGWHC10

£11.99
In stock

Bloodthirsty and savage, a mob of Orcs has made it into a Dwarf hold. Unless the dwarfs can gather their warriors soon, none of them may see the glint of gold ever again...

The Fall of Karak Grimaz is the second Battle Pack installment of The Enemy Cycle, the latest linked expansion series for Warhammer: Invasion The Card Game. This 60 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

Warhammer: Invasion - The Fall of Karak Grimaz contains cards 21-40 of “The Enemy Cycle.”

Note: Warhammer: Invasion - The Fall of Karak Grimaz is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.


Warhammer: Invasion - The Fourth Waystone

CODE: FFGWHC13

Currently Unavailable
In stock

Sources of purity, the waystones help maintain the Winds of Magic. If they can be corrupted, the Dark Elves will strike at the source of their sworn enemies’ powers, breaking an age-old stalemate once and for all.

The Fourth Waystone is the fifth Battle Pack installment of The Enemy Cycle, a linked expansion series for Warhammer: Invasion, a card game of intense warfare, clever kingdom management, and epic questing. This 60 card pack contains 20 different never-before-seen cards designed to augment existing decks and add variety to the Warhammer: Invasion metagame.

Warhammer: Invasion - The Fourth Waystone contains cards 81-100 of “The Enemy Cycle.”

Note: Warhammer: Invasion - The Fourth Waystone is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.


Warhammer: Invasion - The Inevitable City

CODE: FFGWHC23

£11.99
In stock

As goblin Squig Trackers seek more ferocious pets, Ancient Stegadons convey their Lizardmen masters into battle. Meanwhile, the Vampire Mannfred Von Carstein controls the souls of his victims, and the Savage Forsaken grows stronger in the presence of powerful leadership. With the forces of Chaos gathering for some fell purpose, how will the factions of the Old World stand against them?

The Inevitable City is the first Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game.

Warhammer: Invasion - The Inevitable City contains cards 1 - 20 of “The Capital Cycle.”

Note:Warhammer: Invasion - The Inevitable City is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.


Warhammer: Invasion - The Iron Rock

CODE: FFGWHC25

Currently Unavailable
In stock

A horde of Orcs has gathered at The Iron Rock, eager for fightin’, slayin’ and lootin’. No land is safe when the Greenskins go to war...

The Iron Rock is the third Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game. With half of its cards devoted to the warmongering greenskins, The Iron Rock is an invaluable Battle Pack for players of the stunty-smashin’ Orc horde.

Warhammer: Invasion - The Iron Rock contains cards 41-60 of “The Capital Cycle.”

Note: Warhammer: Invasion - The Iron Rock is not a stand-alone deck. A copy of the Warhammer: Invasion The Card Game Core Set is required to play.