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Lead one of the seven great cities of the Ancient world.
Exploit the natural resources of your lands, take part in the eternal march of progress, develop your commercial relationships and assert your military might.
Leave your mark in the history of civilization by building an architectural marvel that will transcend the ages to come.
The 7 Wonders board game contains; 7 Wonder boards, 7 Wonder cards, 49 Age I cards, 49 Age II cards, 50 Age III cards, 42 Conflict tokens, 20 value 3 coins, 30 value 1 coins, 1 score booklet, 1 rulebook & 2 "2 player" cards.
7 Wonders is a game for 3-7 players ages 10 and up, and can be played in 30 minutes.
Within the walls of cities, great men and women inspire nations and lead civilizations to their peaks. Choose them wisely and they will help bring your city achieve greatness. Neglect them and they will lead rival cities... or their armies !
This expansion for 7 Wonders offers you a new type of card which will bring an extra strategic dimension to your games: the Leaders.
The 7 Wonders Leaders Expasion board game contains:
7 Wonders Leaders Expansion is a game for 3-7 players ages 13 and up, and can be played in 40 minutes.
This is not a stand-alone game - a copy of the 7 Wonders Board Game is required to play.
The beloved heroes, villains, locations, and events of George R.R. Martin's A Song of Ice and Fire saga comes to life in this second edition of A Game of Thrones: The Board Game. Players take control of the Starks, Baratheons, Lannisters, or Targaryens and attempt to plot, fight, conspire, manipulate, and bribe their way to victory.
This second edition of A Game of Thrones features updated graphics and a clarified ruleset, and adds elements from the A Clash of Kings and A Storm of Swords expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing new innovations like player screens and Tides of Battle cards.
A Game of Thrones: Second Edition contains:
A Game of Thrones: The Board Game is a game for 3 - 6 players, ages 14 and up. A game takes 180 minutes.
It's the distant future, and mankind has taken a galactic leap forward through space, time, and technology. Life as we know it struggles to endure on the Abaddon. Once the home of a mysterious, non-human civilization, the planet is now a desolate wasteland bearing one immensely precious resource: Feronium power crystals. The unimaginable energy contained within the crystals is coveted by two groups of humans: the Satellite City-States and the Commonwealth Alliance. Using Links giant bio-mech suits made from modified military vehicles and alien technology the warring factions fight a weary battle for territorial control of the Abaddon.
The Abaddon board game contains a 28" x 19" battlefield game board with 32 highly-detailed mech figurines, 18 free-standing landscape terrain features, over 100 game-changing Wild Fire and Weapon System cards, dozens of tokens, battle dice and a Battle Manual containing over 15 mission scenarios.
Abaddon is a game for 2-4 players ages 14 and up, and can be played in 45 minutes.
Alien Frontiers is a game of resource management, worker placement, and area control set in a retro-future scifi universe.
The dice you receive at the start of the game represent the spaceships in your fleet. Docking your ships at the orbital facilities will earn resources, expand your fleet, raid your opponents, discover alien technology, trade commodities, and build colony domes to land on the planet.
Winning will require careful consideration as you assign your fleet, integrate the alien technology and territory bonuses into your expansion plans, and block the other players from building colonies of their own.
Alien Frontiers is a game for 2-4 players ages 13 and up, and can be played in 60-90 minutes.
Android is a board game of murder and conspiracy set in a dystopian future. Detectives travel between the city of New Angeles and moon colony Heinlein chasing down leads, calling favors, and uncovering the sinister conspiracy beneath it all. The detectives must balance their pursuit of the murderer against their personal lives and inner demons.
Android's innovative mechanics ensure that no two detectives play alike. Will you play as Louis Blaine, the crooked cop tormented by guilt and loss? Or will you take the role of Caprice Nisei, the psychic clone who struggles to retain her sanity while proving she's just as human as anyone else?
Whomever you choose to play, you've got just two weeks to solve the murder, uncover the conspiracy, and face your personal demons. Better get moving, detective.
Android is a game for 3-5 players ages 13 and up, and can be played in 2-4 hours.
The year is 1926. The place Arkham, Massachusetts. Gateway to places horrible beyond imagination are opening up all over town, releasing hideous creatures into the streets to stalk the night. Worse yet, if enough of these gates open up, then a creature of unfathomable power will be unleashed.
Pitted against these overwhelming odds is a small band of investigators determined to beat back the uncaring forces of the universe. They'll have to delve deep into the mysteries of the Mythos and use all of their skills, weapon and spells if they want to have even a slim chance of success.
Players can select from 16 unique playable investigator characters, each with unique abilities, and will square off against the diabolical servants of 8 Ancient Ones, including Ithaqua, Hastur, and the terrible Cthulhu! No fan of the Cthulhu Mythos will want to miss the opportunity to acquire this classic Call of Cthulhu board game!
Arkham Horror is a cooperative game for 1-8 players ages 13 and up, and can be played in 2-3 hours.
A recent find at Miskatonic University has unearthed even more mysteries pertaining to the strange happenings in Arkham, Massachusetts. While the worshippers of the Ancient One grow in strength, the stalwart defenders of this sleepy town are put to the ultimate test.
Miskatonic Horror is a new type of Arkham Horror expansion that builds upon the materials found in the ample library of other Arkham Horror expansions. While the components and rules found in Miskatonic Horror can be enjoyed with only the Arkham Horror base game, the more expansions you incorporate, the more aspects of Miskatonic Horror you can enjoy.
Miskatonic Horror adds nearly 450 new cards and several new sheets, including:
Arkham Horror: Miskatonic Horror is not a standalone game, a copy of Arkham Horror is required to play.
Across Arkham, strange doors to other worlds have been opening. They seem to be a living part of an ancient and arcane creature that has been reaching out, tempting the unwary with eldritch power. Now people are vanishing without a trace, and its up to a handful of bold investigators to confront the profane being who dwells just beyond these passages. But even working together, will they be able to destroy these unnatural and deadly gates without themselves striking a terrible bargain with the Lurker at the Threshold?
The Lurker at the Threshold expansion features, 1 Herald Sheet, 18 new Gate markers, 110 new Ancient One cards, 56 new Investigator cards, including new items, new spells, Relationship cards, and horrific Dark Pacts made with the powers beyond!
This is not a standalone game, a copy of Arkham Horror is required to play.
Ascension is a fast paced deckbuilding game designed by Magic Pro Tour champions Justin Gary, Rob Dougherty, and Brian Kibler, with artwork by Eric Sabee. Ascension is a deck-building game where players spend Runes to acquire more powerful cards for their deck. It offers a dynamic play experience where players have to react and adjust their strategy accordingly.
Each player starts the game with a 10-card deck comprised of eight Apprentices and two Militias. Apprentices provide Runes when played, which can be used to recruit Hero and Construct cards during the game. Militias provide another type of resource, Power, when played, which is used to defeat Monsters. The game revolves around the Center Deck that contains Heroes, Constructs, and Monsters. Contents: 200 cards, game board, storage tray, 50 deluxe honor tokens, and rulebook.
Ascension Chronicle of the Godslayer is a game for 2-4 players ages 13 and up, and can be played in 30 minutes.
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